+86 15053183126
543977492@qq.com & deadsky298@gmail.com
+86 15053183126
543977492@qq.com & deadsky298@gmail.com
DSK
non-professional researcher of games and subcultures for many years, and a newcomer game designer who is still getting better!
Hao ZiYi (Knox)
you can also call me "DSK"
I am a Game Designer and also the Producer of my Game Studio(Never Sufficient)
Specializing in innovative game design and analysis of gameplay
Game Design Projects
Game Analysis & Research
Portfolio
ELDRITCH DUEL
This is a dual-player online card-building game centered around the core gameplay of rock-paper-scissors and strategic decision-making. The theme revolves around fantastical creatures from a different world. Of course, during the design process, we have also integrated some of our inherent understandings from various domains, aiming to resonate with a broader audience.
Within this project, I am responsible for all aspects of gameplay, mechanics, and design iterations,and did a lot of prototype test for this game.
I have applied and put into practice the theoretical research on games that I had conducted prior to this project.
Limited 2 Space
"Limited 2 Space" is a 2D side-scrolling platformer game developed by me and my team during Ludum Dare 54. The unique aspect of this game is that it can only be controlled using the space bar. In this game, you take on the role of a robot in a post-apocalyptic future, constrained by programming instructions that allow interaction solely through the use of the space bar.
Players need to press the space bar at the right moments to activate corresponding commands such as "move left," "move right," and "jump." Additionally, there are special commands like "reverse," "replay," and "self-destruct" waiting for players to explore.
LEVEL DESIGN
Game Production
Coreplay Design
Pixel Art
Game Coding
Game Music
Special Effect
Game DEMO
CODE : ESP-D
"Code: ESP-D" (Extra-Sensory Perception Detective) is an interactive puzzle-solving game centered around olfactory reasoning. In addition to the game itself, it also features an external olfactory device (Scent Printer) that can print the in-game scents onto fragrance test paper. Players can utilize these scented papers for deductive reasoning during gameplay
Olfactory Interaction Prototype
Alexander Mugo (Kenyan)
Daria Anastasia Kaminska (Russian)
Character Design
Kaga Shoji (Japanese)
Alphonse MacDonald (Canadian)
Song Qingsi (Chinese)
Scent Printer Concept Design
Scent Printer Production
A R D U I N O & C O D I N G
Prepare Scent Reagents
CLUE BOARD
Never Sufficient
A game studio composed entirely of college students
We have successfully launched three Games on TapTap and participated in multiple Game Jams. And we also have our own social media accounts, where we share articles and updates about our projects.
Still on my way ......
© 2023